E29 logo
Youth Exchange

Mind Over Media

Cybersecurity 10.05 - 17.05.2025
#cybersecurity#digital-skills#hungary#it#youth-exchange

Video Recap of Mind Over Media.

Our Activity

In the quickly changing world of today, technology is changing every part of our life Every day, we use it more and more Because of this, one of the most crucial subjects in the modern day is cybersecurity The goal of our activity, “Mind Over Media,” was to close the knowledge gap and give young people the resources they need to use the internet in a responsible manner Here is a retrospective on the activity’s development, effects, and long-term advantages for participants in several European countries.

Connecting not just to the Wi-Fi

The Digital World: It cuts both ways

Participants gained vital life skills including ethical decision-making, problem-solving, and critical thinking in addition to increasing their digital competency These skills are essential for both navigating the digital environment and making constructive contributions to society.

Saved to cloud

The participants’ future will continue to be shaped by the connections they have established and the lessons they have learnt They are now more capable of adjusting to the rapidly evolving technology environment, and more significantly, they are inspired to impart their knowledge to others They are prepared to face the difficulties of the digital age in their personal lives, schooling, and future employment thanks to the skills they have acquired from this activity.

The activity’s core tenet is that youth hold the key to creating a better, more knowledgeable future We are enabling participants to be responsible digital citizens by giving them the resources they need to thrive in the digital world.

We look forward to seeing the long-lasting impact of this activity, as participants continue to apply what they’ve learned and inspire others to do the same The future is digital, and with the right knowledge and skills, the possibilities are endless.

Some of the cool things we did during this activity:.

8 Key Competences

Participants worked in teams to explore and present one Key Competence using flipcharts, strengthening their understanding through collaboration.

Virus Investigators.

In this session, participants split into six teams to research different online threats—such as ransomware, spyware, and trojans—focusing on how these viruses spread, their impact, and ways to defend against them.

Cyberopoly .

Participants formed international teams to design board games about online security using their knowledge from previous sessions.

DIY Virus!.

In this session, participants used their cybersecurity knowledge to invent fictional computer viruses, imagining how they would spread, whom they’d target, and what data they’d steal—each with a creative twist.

Cyber Shields.

In this creative session, participants worked in teams to design posters promoting antivirus software, using Canva and styles like Retro or Pop Art to showcase features, pros, and cons in a fun, visual way.

Cybersecurity Quest.

Teams rotated through six quick‑fire stations that drilled essential cybersecurity skills: crafting and memorizing strong passwords, enabling two‑factor authentication, spotting phishing scams, shooting a one‑minute awareness video, distinguishing humans from AI chatbots, and debating the need for antivirus software.

Fake News Factory.

Participants worked in teams to make a fake news article using tools like Word, Canva, or image generators The challenge was to make it look believable, so they had to get creative with the story, details, and visuals.

Media Literacy or Global Mayhem .

Social Engineering

.

Participants split into six groups to create Canva presentations on social engineering, discussing manipulation and social norms They then shared their findings, emphasizing online safety and highlighting that human interactions can be the most dangerous aspect of the digital world.

Social Engineering 3.

A few more moments from this activity :).

Dissemination Events

Our participants took part in disseminations, sharing the knowledge, skills, and experiences they gained from the activities with their community.

Funded by the European Union Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or Tempus Közalapítvány Neither the European Union nor the funding authority can be held responsible for them.